ABOUT THE GAME:
Play as a guerrilla gardener in a grim and crumbling cyberpunk city, where you will plant gardens in abandoned buildings, water them with water gathered from burst pipes, collect seeds, avoid the police, and transform your city into a green solarpunk world. The game inspired by the writing, art, and design movement known as solarpunk, which seeks to envision a realistic yet optimistic future based around sustainability.
ABOUT SOLARPUNK:
“Solarpunk is about finding ways to make life more wonderful for us right now, and more importantly for the generations that follow us – i.e., extending human life at the species level, rather than individually. Our future must involve repurposing and creating new things from what we already have (instead of 20th century “destroy it all and build something completely different” modernism). Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.”
“You’ve heard of the hacker slogan “move fast and break things”? Solarpunk should move quietly and plant things. Don’t ask permission from a state beholden to oligarchs, and definitely don’t expect those oligarchs to do any of this for you. Guerilla gardening is the model, but look further. Guerilla solar panel installation. Guerilla water treatment facility restoration. Guerilla magnificent temple to the human spirit construction. Guerilla carbon sequestration megastructure creation.”
Made for Professor Tom Ellman's MEDS/CMPU-376 course at Vassar. 
Made in collaboration with George Whiteside. 
Playtime: About 10 minutes.
SOLARPUNKIFICATION was covered on Forbes.com
Known bugs: the location text (top right corner) sometimes reads incorrectly when colliders are hit at a particular angle.
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